A fast and smooth carving algorithm for online 3D reconstruction
- 软件学院－会议论文 
Online rapid three-dimensional reconstruction is widely applied in virtual reality, heritage preservation, bio-engineering and architectural fields. The error caused by image quality or manual import is the main reason for the low quality of model details when applying current reconstruction methods while meeting the time premise. To solve this problem, the paper proposes a fast and smooth carving algorithm for online 3d reconstruction by joining the filter. By applying the method, you can get a more realistic and smooth three-dimensional reconstruction results. First, we convert the input point cloud to meshes through Delaunay tetrahedralisation. Then we reconstruct the model with the space carving algorithm with the filter to obtain the result. The experiment result shows our method exceeds existing methods while meeting the time constraints under the premise at the same time. ? (2013) Trans Tech Publications, Switzerland.