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dc.contributor.author唐承华zh_CN
dc.contributor.author蔡建立zh_CN
dc.date.accessioned2011-04-26T08:22:49Z
dc.date.available2011-04-26T08:22:49Z
dc.date.issued2008zh_CN
dc.identifier.citation电脑知识与技术.2008:1356-1357,1360zh_CN
dc.identifier.urihttps://dspace.xmu.edu.cn/handle/2288/8044
dc.description.abstract摘要: 近年来, 对三维水的模拟尤其是海浪模拟日益成为人们关注的焦点问题, 逼真地再现三维海浪常常是电影、游戏等行业中要解决的的重点问题之一。本文采用了正余弦波形叠加和 iWave 两种方法进行海浪的模拟, 为了达到更佳的效果, 均对以上两种方法 均进行了优化改进, 最后对两种算法进行比较分析。 Abstract: In recent years,the simulation of 3D water especially ocean wave has been given more and more attention, realistically reappear 3D wave usually is one of the key problems, such as movie and game.etc. This paper use two kinds of method:positive cosine wave fold and Wave to simulate the ocean wave.for better effect,we optimize two arithmetics which discussed above,finally,we offer a comparative analysis of these algorithmszh_CN
dc.description.sponsorship厦门大学国家 985 工程信息科学学院科研基金(0000- x07204)zh_CN
dc.language.isozhzh_CN
dc.publisher《电脑知识与技术》编辑部zh_CN
dc.relation.ispartofseries1009-3044(2008)07-11355-03zh_CN
dc.subject海浪模拟zh_CN
dc.subject波形叠加zh_CN
dc.subjectWavezh_CN
dc.subjectThe wave simulationzh_CN
dc.subjectthe wave foldzh_CN
dc.title海浪算法分析与设计zh_CN
dc.title.alternativeThe Analysis And Design Of Ocean Wave A lgorithmzh_CN
dc.typeArticlezh_CN


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