dc.contributor.author 唐承华 zh_CN dc.contributor.author 蔡建立 zh_CN dc.date.accessioned 2011-04-26T08:22:49Z dc.date.available 2011-04-26T08:22:49Z dc.date.issued 2008 zh_CN dc.identifier.citation 电脑知识与技术.2008:1356-1357,1360 zh_CN dc.identifier.uri https://dspace.xmu.edu.cn/handle/2288/8044 dc.description.abstract 摘要: 近年来, 对三维水的模拟尤其是海浪模拟日益成为人们关注的焦点问题, 逼真地再现三维海浪常常是电影、游戏等行业中要解决的的重点问题之一。本文采用了正余弦波形叠加和 iWave 两种方法进行海浪的模拟, 为了达到更佳的效果, 均对以上两种方法 均进行了优化改进, 最后对两种算法进行比较分析。 Abstract: In recent years,the simulation of 3D water especially ocean wave has been given more and more attention, realistically reappear 3D wave usually is one of the key problems, such as movie and game.etc. This paper use two kinds of method:positive cosine wave fold and Wave to simulate the ocean wave.for better effect,we optimize two arithmetics which discussed above,finally,we offer a comparative analysis of these algorithms zh_CN dc.description.sponsorship 厦门大学国家 985 工程信息科学学院科研基金(0000- x07204) zh_CN dc.language.iso zh zh_CN dc.publisher 《电脑知识与技术》编辑部 zh_CN dc.relation.ispartofseries 1009-3044(2008)07-11355-03 zh_CN dc.subject 海浪模拟 zh_CN dc.subject 波形叠加 zh_CN dc.subject Wave zh_CN dc.subject The wave simulation zh_CN dc.subject the wave fold zh_CN dc.title 海浪算法分析与设计 zh_CN dc.title.alternative The Analysis And Design Of Ocean Wave A lgorithm zh_CN dc.type Article zh_CN
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