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基于Unity3D的景点推荐系统的设计及实现
Design of Spots Recommendation System Based on Unity3D

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基于Unity3D的景点推荐系统的设计及实现.pdf (1.021Mb)
Date
2017-12-27
Author
曾佩强
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  • 航空航天-学位论文 [331]
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Abstract
随着硬件技术和数字化应用的不断发展,传统的景点推荐系统越来越不满足用户的需求,它们主要以文本结合图片的形式介绍景点,且推荐的景点千篇一律。这时,虚拟现实技术结合个性化推荐应用而生,虚拟现实技术有更真实的用户体验,个性化推荐能够满足不同用户的需求。 本文以厦门大学及周边景点搭建推荐系统,用三维虚拟技术展现景区的全貌,能够让用户有身临其境之感,同时个性化景点推荐算法的应用,能够为每个用户提供个性化服务。本系统分两部分组成。第一部分平台搭建,我们利用Unity3D来搭建景点推荐平台,C#作为开发语言。首先对景点进行三维建模,利用三维建模软件SketchUp对建筑和道路模型建模,用3Dmax对人物模...
 
With the development of hardware technology and digital application, the traditional spots recommendation system, which introduces tourist attractions mainly by integrating the information of text and pictures, is hard to satisfy users preference. The fundamental reason is that spots recommended seem to be all the same for all users, which is difficult to arouse users interests. Fortunately, a new...
 
URI
https://dspace.xmu.edu.cn/handle/2288/168078

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