针对创意角色模型的蒙皮与三维制造技术
Rigging and Fabricating Creative Characters
Abstract
创造力支持的造型技术常用于辅助普通用户的开放式造型过程.针对现有的大多数创造力支持的造型技术针对静止物体造型而设计,无法造型动态模型的问题,提出; 一种造型动态模型的技术,其造型结果是已蒙皮并可直接三维打印的模型.该技术分为模型进化与应用2个阶段.在模型进化阶段,用户从数据库内选择一组绑定的; 模型,迭代地产生一代代新模型,作为建议提示给用户,以激发灵感;在应用阶段,用户选择感兴趣的模型用于动画编辑与三维打印.实验结果表明,文中技术将造; 型、动画编辑与面向三维打印的模型分析集成至统一的框架,极大地帮助了用户的创意建模过程. Creative modeling techniques are commonly used to assist novice users in; open-ended 3D content creation. Most existing creative modeling methods; are mainly designed to model static objects only, not appropriate to; model dynamic models. We present a method for modeling dynamic creative; models which are rigged and fabricatable. There are two stages: models; evolution and application. During the models evolution stage, the users; select a small set of skinned watertight objects, our technique; iteratively synthesizes new creative characters for users to explore.; During the application stage, the users can choose those of interest for; animation or fabrication directly. Experiments demonstrate that the; proposed technique unifies modeling, animation and fabrication together,; facilitating the creative design process.