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dc.contributor.author董槐林
dc.contributor.author徐天茂
dc.contributor.author吴清锋
dc.date.accessioned2016-05-17T06:50:39Z
dc.date.available2016-05-17T06:50:39Z
dc.date.issued2011
dc.identifier.citation计算机与现代化,2011,(10):85-87+91
dc.identifier.issn1006-2475
dc.identifier.otherJYXH201110024
dc.identifier.urihttps://dspace.xmu.edu.cn/handle/2288/118782
dc.description.abstractOgrE是一个被广泛使用的开源三维图形渲染引擎。为了提高角色动画的制作效率,应该减少一些中间转换的环节,本文提出采用解析标准bVH文件的方法:通过结构体函数直接将解析后的数据加载到内存中,利用OgrE引擎对其进行实时渲染。实验结果证明,在OgrE引擎中,解析后的bVH文件的运动数据能够成功驱动模型,并且实现高逼真的3d渲染效果。
dc.description.abstractOGRE is a popular open-source 3D graphic rendering engine.To improve the efficiency of implementing character animation,standard BVH files should be exploited to reduce the workload of intermediate transformation.The structure functions of the BVH files is used to parse the animation data and the parsed data,which is loaded directly to the memory,and then real-time rendering is implemented in OGRE engine.The experiment results demonstrate that parsed BVH files can successfully drive the model,obtaining vivid and brilliant 3D rendering effect.
dc.description.sponsorship福建省自然科学基金计划资助项目(F0910149;S0850028);福建省软科学研究计划资助项目(2010R0091);厦门市科技计划项目(3502Z20103001);泉州市技术研究与开发重点项目(2009G29)
dc.language.isozh_CN
dc.subjectOGRE引擎
dc.subjectBVH文件
dc.subject角色动画
dc.subjectOGRE engine
dc.subjectBVH file
dc.subjectcharacter animation
dc.titleOGRE引擎中基于BVH的角色动画的实现研究
dc.title.alternativeImplementation of Character Animation via BVH in OGRE
dc.typeArticle


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